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VSTI Music-Society presents LA Partial v0114 by 2Lazy
#1
Music-Society presents LA Partial v0114 by 2Lazy

[Bild: Ju3vyK6.png]

An emulation of a digital syntheziser like Roland D-Seria

A lot of modulation possibilities
2 filters, LP + BP
2 OSC(GM)
Delay and Chorus
and much more
Good for digital pads

Demo by Bam Dorner
https://soundcloud.com/user-70356205/lapartial-demo

Important: Dieses VSTI ist nur auf der Seite music-society zu bekommen. Man kann es auf anderen Seiten anbieten, mit dem Link zu dieser Seite. Wer es auf wo anders zum Download anbietet, dessen Account wird sofort gebannt und gelöscht!!!
--------------------------------------------------------------
Get this VSTi @ Music-society only !
You are  not allowed to offer this download at other sites without linking to this page.
Users who offer it @ other places without linking to music-society.net will get banned and lose their account immediately.



.rar   LA Partial v0114.rar (Größe: 4.8 MB / Downloads: 148)

Small fix, so you can use the plugin in several instances!
Renamed to LaPartial A-F


.zip   LaPartial.zip (Größe: 31.92 MB / Downloads: 46)
Don't forget to write or click a thank you, because it takes a lot of work to search the files.
---
bam
https://bamdorner.bandcamp.com/follow_me
http://bam-dorner.de
Multihoster, VPN. UseNET and more
good VPN
Free 50 GB Cloud
Pass if needed: bam4LoFo
[-] The following 2 users say Thank You to Bam for this post:
  • leptonquark, artzic
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#2
LA Partial looks very interesting - thanks.
People who live in glass houses should dress in the basement.
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#3
I'm excited to try it. Thanks.
Zitieren
#4
Thanks a lot I Must say I am partial to any new sound generators and lazy is
to experiment with.
Zitieren
#5
Really nice!
Had a look for a soft synth (VST) with LA-style synthesis for many times, but the only one to find was Roland's VST-version of their own D-50 - with an expensive leading model!
So I'm really happy about the LA Partial, will check it out as soon as possible (I'm so curious)!
Thanks in advance!
Zitieren
#6
Hmmm ...

... am I confusing 2Lazy with someone else - or was he the dev behind UX-09?
It just about brought my pc to its knees, if I remember - but was worth the cpu hit: it sounded great, and packed a lot of features into a very compact interface.

After a very quick (15 minutes) first look and listen, I just know I'm not going to be getting that early night I've been promising myself: this sounds top class, is stuffed with presets (the few I randomly selected are excellent), has all the tweakability I could hope for, and doesn't trouble even my decrepit computer.

Top work, 2Lazy.

Thank you.

*****

Hmmm ....
 
.... verwechsle ich 2Lazy mit jemand anderem - oder war er der Entwickler hinter UX-09?
 
Es brachte meinen PC in die Knie, wenn ich mich recht erinnere - aber es war den CPU-Hit wert: Es klang großartig und hat eine Menge Features in ein sehr kompaktes Interface gepackt.
 
Nach einem sehr schnellen (15 Minuten) ersten Blick und hören, ich weiß nur, ich werde nicht zu bekommen, dass die frühe Nacht habe ich mir selbst versprochen: Das klingt Top-Klasse, ist mit Presets gefüllt (die wenigen, die ich zufällig ausgewählt sind ausgezeichnet), hat alle die Optimierbarkeit, die ich hoffen konnte, und nicht einmal meine altersschwache Computer.
 
Gute Arbeit, 2Lazy.
 
Ich danke Ihnen.
Zitieren
#7
He's an old hand at VSTi. There's some of him here.
He was registered in the previous forum as LazyDog.
From his pen are here:
Sim3.x Beta
XM2 - This instrument was in the Top 50 of Freeware-Instruments in 2015.

@2lazy, Now a little criticism Big Grin  
He had programmed a lot of other things and has a lot more in the works, only a pity that his projects never leave beta status. But there is a lot of potential there
Don't forget to write or click a thank you, because it takes a lot of work to search the files.
---
bam
https://bamdorner.bandcamp.com/follow_me
http://bam-dorner.de
Multihoster, VPN. UseNET and more
good VPN
Free 50 GB Cloud
Pass if needed: bam4LoFo
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#8
Big problem with LaPartial. I've been trying to make a demo for a few days. As long as I use the plugin as a single track, no problem, but if I add an additional instance of LaP. Cubase or Reaper crashes. Maybe you, @2lazy, could make a bugfix. Because a demo is very advantageous for the distribution of the plugin.

Maybe the downloaders can test if the error is only on my system. And reports

---------------------------------------

Großes Problem mit LaPartial. Ich versuche seit einigen Tagen, eine Demo zu machen. Solange ich das Plugin als Einzelspur nutze, kein Problem, aber wenn ich eine zusätzliche Instanz von LaP. hinzufüge, stürtzt Cubase oder Reaper ab. Vielleicht könntest du, @2lazy, mal einen Bugfix machen. Denn eine Demo ist für die Verbreitung des Plugins sehr von Vorteil.

Vielleicht können die Downlaoder mal testen, ob der Fehler nur auf meinem System ist. Und berichtet
Don't forget to write or click a thank you, because it takes a lot of work to search the files.
---
bam
https://bamdorner.bandcamp.com/follow_me
http://bam-dorner.de
Multihoster, VPN. UseNET and more
good VPN
Free 50 GB Cloud
Pass if needed: bam4LoFo
Zitieren
#9
hi folks,
thanks for comments and feedback. this one was 2014. 

sorry Bam: on windows10 it seems to not like a 2nd instance.
just realised a couple of days ago Huh 
it was built in synthedit 1.01x, so that could be the problem with
the crash for multi-instance.

it is NOT really a 'D-series' emu', and is only the roughest approximation
of what one can do with a mix of synth waves and PCM waves, and
only has 2 partials, not 4 (if you know xm-2, it was simplified FM, with
only 2 operators - i added the filters so that it would be a sort of poor
boy's FM7).

unlike real LA synthesis, this has 2 pitching modes: pitch(normal) and
pitchshift, which is a different result, more interpolation (also more cpu
intensive.

i think i would approach the 'algorithm' section differently now, but as
it is, it gives quite a few options right there. a lot of it just has buttons
to switch options, allowing you to get back to where you were easily.

the navigation buttons should really have more information, because
it doesn't tell you where you're going, just where you are (... Big Grin )

overall, testing it, i did find the sound range interesting; maybe fills a gap
for cheapo digi. this version imposes a GM type soundset, to force the
user to explore those limitations. i could have made it user-sf2 loading,
but i think that would've detracted from exploring what's there (eh.),
which offers quite a lot anyway: full GM bank as raw source material,
a bit similar to the sort of sounds you get with D10/110/20.

the sf2 was originally 32mb, but i found a clever 3mb soundfont that
sounded almost the same, and that works using loads of little waveforms,
in an additive technique, which made it run lighter. however i have a
feeling that win10 or something doesn't like a soundfont loaded twice?
i don't know what it is. hence the crash. hopefully you can get some
use and experimentation out of it as it is, just using 1 instance. hope
it doesn't cause further problems in a big project where you've put in
lots of time.

Bam suggested a collaboration with BlueSmokeAudio, and having thought
about that, yes why not, i would be open to that, although i don't have
time for synthedit right now. the thing is, this can easily be adapted to
load any soundfont you want. not 100% sure how that works out with
my makeshift preset browser and some other stuff though.
so BlueSmoke, if you want to PM me, and use a more recent version of
synthedit, that could be good. it will probably require a lot of adapting
of GUIList green connections, and some interpretation of GUIBools pin
direction to get it all working in 1.1 onwards. (i never made the jump to
1.1 because of that, and the background colour issue).

there's a certain amount of 'stuff' in this one, so you may find it interesting
to dissect. i was getting to the end of my previous laptop's graphic redraw
capabilities so it was taking a long time to refresh with each connection.
it seems a powerful graphics card is necessary for development, though it
is intended to run light on CPU.

*unlike*, probably, that old UX-09 ! which has some cpu-expensive stuff
going on - probably polyphony issues, now i think of it. i also thought it
sounded ok when i auditioned it the other day Smile 
UX-09 was the precursor to the Sim3x series of 'versions'.

getting back to LA Partial, the UI is intentionally 'utilitarian': i wanted to stop
making custom graphics for each plugin, and use stuff i had. party trick
here is changing colours for each preset - which would be useful, if you could
run multiple instances !

please note that key- and velocity zoning is available, along with keyscaling
options. at the time, you didn't see those much in plugins.

the envelope/LFO displays are basic and ugly, but functional. i decided
that those would be a bit 'set-and-forget' while the user explores other parameters,
getting away from the usual analog parameters.

there are 3 types of mod interface, with modwh/pbend, roland pitchstick, and xp pad
(did want selectable params there, can't remember if i completed that)
there is a basic arpeggiator (i nicked EVM Phrase Arp and adapted it) which captures
your key input and holds as you add notes, have a play with that)


you can swap channels at the wavemixing stage, and at the filter stage, which gives
quick variations.

click on the logo to acces functions in the bottom keyboard area(colours mainly atm)

there is a 'juno' type chorus, and a delay unit with 2 modes: synced and free-running.
oh and you can rename presets, i think. but i didn't manage to get names to display
in the main popup (that gets a bit weird depending on where you click).

as a non-coder, i sort of bodged that stuff together with various free modules.

yup, so that's the story on this one.

little extra for anyone reading this (hidden may easter egg?) here is a
bassline and drum machine pair that you may enjoy messing around
with. kind of experimental, and have been featured before elsewhere.
try first with the first drum machine, and the 2nd one is a bit more
sophisticated. first link is the weird bassline acid synth Big Grin 
disclaimer: these will sync to host but there's a slight delay. so they
will sync with each other ("Dom-Sync") but will be late against a
bang-on 4/4 kickdrum. (you may find you can still use them).
couldn't help laughing when i tried them out the other day.
Enjoy. (the drum sounds don't really work too well, but hey,
you'll see... was struggling with trying to fix the clock thing)
ask for instructions if anything isn't clear.

cucaracha:

.zip   CUCARACHA beta rev 031.zip (Größe: 1.42 MB / Downloads: 2)

zoxdrum beta3

.zip   ZOXDRUM beta3.zip (Größe: 2.55 MB / Downloads: 2)
z-drum beta 0.1

.zip   Z-Drum v001.zip (Größe: 1.39 MB / Downloads: 3)
Zitieren
#10
(07-05-2018, 10:36 AM)Bam schrieb: Big problem with LaPartial. I've been trying to make a demo for a few days. As long as I use the plugin as a single track, no problem, but if I add an additional instance of LaP. Cubase or Reaper crashes. Maybe you, @2lazy, could make a bugfix. Because a demo is very advantageous for the distribution of the plugin.

Maybe the downloaders can test if the error is only on my system. And reports

---------------------------------------

Großes Problem mit LaPartial. Ich versuche seit einigen Tagen, eine Demo zu machen. Solange ich das Plugin als Einzelspur nutze, kein Problem, aber wenn ich eine zusätzliche Instanz von LaP. hinzufüge, stürtzt Cubase oder Reaper ab. Vielleicht könntest du, @2lazy, mal einen Bugfix machen. Denn eine Demo ist für die Verbreitung des Plugins sehr von Vorteil.

Vielleicht können die Downlaoder mal testen, ob der Fehler nur auf meinem System ist. Und berichtet

Even VSTHost on my pitiful 2-core running Vista doesn't like a 2nd instance.
It produces silence, maxes-out one core of the cpu, and won't let me close down the host!

Unless ...
... of course, you've tried the usual fix - renaming multiple  .dlls LAPa, LAPb etc.?
Works here.

---------------------------------

Sogar VSTHost auf meinem jämmerlichen 2-Core mit Vista mag keine zweite Instanz.

Es erzeugt Stille, maximiert einen Kern der CPU und lässt mich den Host nicht schließen!

Es sei denn....
.... natürlich haben Sie die übliche Lösung ausprobiert - mehrere .dlls LAPa, LAPb etc. umzubenennen?
Funktioniert hier.
Zitieren
#11
ah so that works? i'm sure i had more than one instance running
on my old PC, so it has to be the multi-core bug.

yesterday i opened up a 2nd instance without it crashing, but it
produced no sound. and then the host hung as it tried to close.

anyway, so that's better news, if renaming a copy of the *.dll
fixes it.
Zitieren
#12
That's the craziest solution I've ever had. I'll give it a try tomorrow

----------------------------

Das ist die verrückteste Lösung, die ich je hatte. Werde ich morgen mal testen

F6a45be4d3aba6354a6b6bb00d836c00
Don't forget to write or click a thank you, because it takes a lot of work to search the files.
---
bam
https://bamdorner.bandcamp.com/follow_me
http://bam-dorner.de
Multihoster, VPN. UseNET and more
good VPN
Free 50 GB Cloud
Pass if needed: bam4LoFo
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#13
(07-05-2018, 01:01 PM)2lazy schrieb: ... if renaming a copy of the *.dll fixes it. 

I've also heard reports that some hosts will only recognise one plugin with a particular 'unique ID', though I've never experienced it myself.


Ich habe auch Berichte gehört, dass einige Hosts nur ein Plugin mit einer bestimmten'unique ID' erkennen, obwohl ich es selbst noch nie erlebt habe.


(07-05-2018, 07:05 AM)Bam schrieb: He's an old hand at VSTi ... He had programmed a lot of other things and has a lot more in the works, only a pity that his projects never leave beta status. But there is a lot of potential there

Software - like a mix - is never finished, only abandoned.
There is always one more bug to fix, one more optimisation to make, one more feature to add ...

Most Synthedit (and probably Synthmaker) projects never even enter beta stage.
They're made for personal use - not release.
They don't clip if you understand gain-staging.
Hundreds of automation paramenters named 'PatchMem-Text' or '#53 ... #197' aren't a problem so long as you know which ones you want to use.
And the default SE blue background and knobs sound every bit as good as photo-real 3D graphics and animated cables.

So why spend the extra (and often considerable) effort to make them 'user-friendly'? (And you can ask @Knob Twiddler  just how much fun parameter-naming is!)
Yet that's exactly what people like 2Lazy - and many others on this forum - do.

What we have here is far more than mere potential.
We have actual instruments, which actual musicians can make actual music with.


Software - wie ein Mix - ist nie fertig, nur verlassen.
Es gibt immer noch einen Fehler zu beheben, eine weitere Optimierung vorzunehmen, eine weitere Funktion hinzuzufügen....

Die meisten Synthedit (und wahrscheinlich auch Synthmaker) Projekte kommen nie in die Beta-Phase.
Sie sind für den persönlichen Gebrauch gemacht - nicht für die Freilassung.
Sie schneiden nicht, wenn man die Gain-Stage versteht.
Hunderte von Automatisierungsparametern namens'PatchMem-Text' oder'#53 .... #197' sind kein Problem, solange Sie wissen, welche Sie benutzen wollen.
Und der blaue Hintergrund und die Knöpfe klingen genauso gut wie fotorealistische 3D-Grafiken und animierte Kabel.

Warum also den zusätzlichen (und oft erheblichen) Aufwand aufwenden, um sie'benutzerfreundlich' zu machen? (Und du kannst @Knob Twiddler fragen, wie viel Spaß das Benennen von Parametern macht!)
Doch genau das tun Leute wie 2Lazy - und viele andere in diesem Forum -.

Was wir hier haben, ist weit mehr als nur Potenzial.
Wir haben aktuelle Instrumente, mit denen echte Musiker aktuelle Musik machen können.


Übersetzt mit www.DeepL.com/Translator


(07-05-2018, 01:01 PM)2lazy schrieb: Bam suggested a collaboration with BlueSmokeAudio ... it will probably require a lot of adapting of GUIList green connections, and some interpretation of GUIBools pin direction to get it all working in 1.1 onwards ... there's a certain amount of 'stuff' in this one, so you may find it interesting to dissect. 

You can't imagine how much I wish I'd had this offer a year ago!

Though don't let Bam mislead you: he seems to be under the rather charming illusion that I have much of a clue about Synthedit.
In fact I'm pretty well a complete beginner.
I had to fire up SE just to find out what a 'GUIList green connection' is (I'm not much the wiser for doing so) and so far as I can tell, the GUIBools pins are always on the wrong side - whatever you want to use them for.
And I've just spent over four hours trying to make a vertical slider out of a joystick (the Help file seems to imply that it's easy).

Until recently, the only time I'd tried using SE it was still in very early beta - around 2001-2.
I was involved in a short-lived, unofficial (and unfunded) project with musicians from some of the local colleges and universities who were interested in teaching the history and techniques of early analogue synthesis.
SE had all the oscillators, filters, 'scopes and meters anyone could wish for.
And it was free!

Though SE made it incredibly easy to make a very simple synth, I quickly realised just how much thought and effort was required to develop the kind of instruments that soon began appearing, and never really got any further than the demo/tutorial project.
(I had the same experience with SM a few years later.)
Fortunately some of the others had a real talent for development, and produced some really useful courseware.

They have also since made quite a few synths - for personal use.
Almost 3 years years ago I managed to persuade some of them to allow me to make a few of their plugins publicly available for the first time - rashly promising to do whatever was needed to make them release-ready.
So I started learning SE, and set up Blue Smoke Audio.

We hadn't got very much beyond the planning stage - deciding on the first dozen or so releases - when the kbrown SM bundle was released.
It covered much the same ground as our synths - including some of the exact same models, which had previously been completely overlooked or poorly implemented in software.
We always knew there would be very little interest in our synths anyway, but now there really didn't seem much point in continuing.

It was another year before I returned to SE - and would have leapt at the chance to work on one of 2Lazy's plugins!

With the perspective of time, I realise that our synths and the kbrown ones really aren't that much alike.
There is a different emphasis, a different approach.
Very few people will really like our synths - probably the same very few who ever would have done.
But I think it's worth doing, just for those very few.

I have a couple of plugins on my system that I just need to 'live with' for a while before I'll feel comfortable saying they're finished.
Four more, I'm working on in parallel - between a few weeks and a few months away from release.
And another six or so I probably need to work through before tackling a pair of synths that I really want to build - even if nobody else wants to play them.

One or two may not be freeware (we want to try and recoup at least a little of the cost of web-hosting!), though most will - and probably M-S exclusives, too.
But with the likes of @2lazy,  @Mira-Katharina and @Gyl still knocking out quality instruments, and @Bam scouring the aether for anything else we might find useful or entertaining, I don't think anyone will care much if we take our time.


Du kannst dir nicht vorstellen, wie sehr ich mir dieses Angebot vor einem Jahr gewünscht hätte!


Aber lassen Sie sich von Bam nicht täuschen: Er scheint unter der ziemlich charmanten Illusion zu stehen, dass ich viel über Synthedit weiß.
Eigentlich bin ich ein absoluter Anfänger.
Ich musste SE starten, um herauszufinden, was eine'GUIList green connection' ist (ich bin nicht viel klüger dafür) und soweit ich sagen kann, sind die GUIBools-Pins immer auf der falschen Seite - wofür auch immer Sie sie verwenden wollen.
Und ich habe gerade über vier Stunden damit verbracht, einen vertikalen Schieberegler aus einem Joystick zu machen (die Hilfedatei scheint zu implizieren, dass es einfach ist).

Bis vor kurzem war das einzige Mal, als ich SE ausprobiert hatte, noch in einer sehr frühen Beta-Phase - etwa 2001-2.
Ich war in ein kurzlebiges, inoffizielles (und unfundiertes) Projekt mit Musikern von einigen der örtlichen Colleges und Universitäten involviert, die daran interessiert waren, die Geschichte und Techniken der frühen Analogsynthese zu lehren.
SE hatte alle Oszillatoren, Filter, Zielfernrohre und Messgeräte, die man sich nur wünschen kann.
Und es war kostenlos!

Obwohl SE es unglaublich einfach machte, einen sehr einfachen Synth zu machen, wurde mir schnell klar, wie viel Gedanken und Mühe nötig waren, um die Art von Instrumenten zu entwickeln, die bald auftauchten und nie wirklich weiter kamen als das Demo/Tutorial-Projekt.
(Ich hatte die gleiche Erfahrung mit SM ein paar Jahre später.)
Glücklicherweise hatten einige der anderen ein echtes Talent für Entwicklung und produzierten einige wirklich nützliche Kursunterlagen.

Seitdem haben sie auch einige Synths gemacht - für den persönlichen Gebrauch.
Vor fast 3 Jahren gelang es mir, einige von ihnen zu überreden, einige ihrer Plugins zum ersten Mal öffentlich zugänglich zu machen - voreilig versprochen, alles zu tun, was nötig war, um sie releasefähig zu machen.
Also lernte ich SE und richtete Blue Smoke Audio ein.

Wir hatten nicht viel über die Planungsphase - die Entscheidung über das erste Dutzend Releases - hinausgekommen, als das kbrown SM-Bundle veröffentlicht wurde.
Er deckte den gleichen Bereich wie unsere Synths ab - einschließlich einiger der exakt gleichen Modelle, die zuvor völlig übersehen oder schlecht in Software implementiert worden waren.
Wir wussten immer, dass es ohnehin wenig Interesse an unseren Synthesizern geben würde, aber jetzt schien es wirklich keinen Sinn zu haben, weiterzumachen.

Es dauerte ein weiteres Jahr, bevor ich zu SE zurückkehrte - und hätte die Chance ergriffen, an einem von 2Lazys Plugins zu arbeiten!

Mit der Perspektive der Zeit merke ich, dass sich unsere Synths und die kbrown-Synths nicht so sehr ähneln.
Es gibt einen anderen Schwerpunkt, einen anderen Ansatz.
Nur sehr wenige Leute werden unsere Synths wirklich mögen - wahrscheinlich die gleichen, die es jemals getan hätten.
Aber ich denke, es lohnt sich, nur für die ganz wenigen.

Ich habe ein paar Plugins auf meinem System, mit denen ich eine Weile leben muss, bevor ich mich wohl fühle, wenn ich sage, dass sie fertig sind.
Vier weitere, an denen ich parallel arbeite - zwischen ein paar Wochen und ein paar Monaten vor der Veröffentlichung.
Und weitere sechs oder so muss ich wahrscheinlich durcharbeiten, bevor ich ein Paar Synthesizer in Angriff nehme, die ich wirklich bauen will - auch wenn niemand sonst sie spielen will.

Ein oder zwei sind vielleicht keine Freeware (wir wollen versuchen, zumindest ein wenig von den Kosten des Web-Hostings zu amortisieren!), aber die meisten werden es - und wahrscheinlich auch M-S exklusiv.
Aber mit @2lazy, @Mira-Katharina und @Gyl, die immer noch Qualitätsinstrumente ausschalten, und @Bam, die den Äther nach etwas anderem durchkämmen, was wir nützlich oder unterhaltsam finden könnten, denke ich nicht, dass es jemanden interessieren wird, wenn wir uns Zeit nehmen.


Übersetzt mit www.DeepL.com/Translator
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#14
i'm pleased you noticed details like patchmem naming Big Grin 
(had to check the key edit page, for what i had done...)

LA Partial could not have all parameters showing in Key Edit pages,
because of some of the modules - but also, not all would have been
useful, so better to keep the list a bit shorter, by hiding/making them
'private'.

yes, it is a LOT of work and time. 'Lazy' is ironic. i worked hard on
all of them, with a daily routine, from mid-2008 to 2015. a plugin
could take 6 months to reach a presentable stage. this is not
commercially viable !

however 'xm-2' did not, and came together quite quickly, and i was
beginning to be able to re-use certain elements and graphics.  and
the first plugin i ever made, "MS-08', a simple monosynth, took
ONE day, 18 hrs, including the very simple GUI.

the reality is that anything more sophisticated takes time to work
out, and you only have one or two new ideas or solutions a day.
a simple-looking switch can take 2, 3, 4 days to get working correctly,
if it has auxiliary functions, if you do not code or have programming
experience. the joystick here is 5 layers of graphics for the stick, all
stacked and scaled to create the impression needed.

and you may end up spending a week just making a side project
with an oscilloscope, to examine how a control voltage will work.
i still have several unfinished projects, and little 'macros' i wanted
to incorporate in future projects, like a sophisticated LFO with biasing,
a sampling system, that i hoped would allow me to write wavs on
the fly, and then put them in slots, without leaving the DAW (Orion, here,
my favourite: quick to load and audition a plugin, nice simple interface,
feelgood factor that reminds me of Rebirth, etc. - very good software,
that i can use now just as a midi sequencer for hardware. i wish Richard
Synapse would keep it maintained, but they focus on synths now.
Orion is their masterpiece, imo )

i think, if you want to look at this synth, i can talk you through it, if you are
spending a lot of time with synthedit. i would like to get back to SE
one day, but some important things are taking my time and focus
right now. and i have also been learning - *very slowly* - some basic
Lua scripting: i've been interested in learning to code for a long time,
and Ctrlr makes it very accessible, as you do not have to install a
separate compiler. it is not C++ , or DSP, but it lets you learn the basics of
making things happen with lines of code. horribly slow process, and
creation with synthedit is MUCH faster and more intuitive.

what a shame we only have one brain ! i need to be multi-core Big Grin
Zitieren
#15
@2lazy, please edit your prifile and avatar

Nice discussion!

Unfortunately I don't know anything about programming, no matter if with C++, SE, Synthmaster etc.

My programming experience goes back 25 years. At that time still with the Schneider Joyce and these were limited to the simplest basic.

But I am a good beta tester, I have quite a lot of experience, because I had helped to develop some music programs for the Amiga 2000/3000. I also gained my experience on the Windows PC
Don't forget to write or click a thank you, because it takes a lot of work to search the files.
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http://bam-dorner.de
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#16
i would be very interested to get an insight on Basic, or Assembly,
because, haha, i don't know anything about programming either !

i keep thinking i must do a blog or simple wepage to post little
things, old experiments - ha, but i worry that on my crazy days
i will try to start a world revolution or something. Big Grin

ps: my current little hardware toy fascinations are 'Aus Berlin':
MFB Synth LiteII and Polylite, that i was lucky enough to pick
up cheap a couple of years ago. what great little gadgets,
i keep telling everyone about them lol. it gives me 1 monosynth
controller, and a 4-voice polysynth module with separate
outputs, that can function as 4 monos, or, perhaps as a poly
with a separate output for each voice ... (? ah ?)
huge analog potential in a tiny format, and with a nice raw
vintage quality, capable of doing roland DCO sounds, or moog-y
stuff. all the comments i see online are quite unflattering, and not
very good youtube videos, and i wonder how much time these
people spent with them: it takes a while to get to know their
capabilities and limitations. MFB seems to be making bigger products
now, and entering a bigger market. i'd be very interested to try
out a tanzbar lite or tanzmaus - and the dominion club looks good.
i like raw sound and what can come of that, rather than very
sophisticated presets with loads of fx. that's why MS-08 was a
simple single oscillator monosynth, inspired by the MS-10 (no
patchbay...), trying to see if i could get an 'analog' feel to the
plugin, in 2008. i still use it as one of my go-to's when i use Orion.
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#17
2crazy Smile
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#18
2snafu, mate Wink

(oh that will be good in the translator...
"situazion normal: alle f***ed up"
- abgef***t? umgef***t?)
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#19
(08-05-2018, 06:56 PM)bluesmoke schrieb: Unless ...
... of course, you've tried the usual fix - renaming multiple  .dlls LAPa, LAPb etc.?
Works here.

Works!!!!!
Have combined the renamed plugins into one package above.
Service of the Music-Society Grins

The demo has 4 instances of LaPartial and is quite melodic
Don't forget to write or click a thank you, because it takes a lot of work to search the files.
---
bam
https://bamdorner.bandcamp.com/follow_me
http://bam-dorner.de
Multihoster, VPN. UseNET and more
good VPN
Free 50 GB Cloud
Pass if needed: bam4LoFo
Zitieren
#20
wow 6 instances in the new zip, cool.
where's this audio demo then?
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