30-07-2017, 08:33 PM
Texture Granular Synth
![[Image: tXXtdM2.jpg]](http://i.imgur.com/tXXtdM2.jpg)
It generates a grains’ flow in which the way each grain follows the other depends on probabilistic parameters such as grain density (attack/sec), overlapping, synchronism and fade of each grain.
The spectrum generated by the synthesis could be harmonic, expanded or contracted according to the value of frequency exponent parameter; the result will be a sound texture that can change from noisy fragmented sounds, to metallic and tuneless sounds such as bells, finally to harmonic sounds similar to strings or choirs
Texture_v3.1_dll.zip (Size: 1.14 MB / Downloads: 29)
![[Image: tXXtdM2.jpg]](http://i.imgur.com/tXXtdM2.jpg)
It generates a grains’ flow in which the way each grain follows the other depends on probabilistic parameters such as grain density (attack/sec), overlapping, synchronism and fade of each grain.
The spectrum generated by the synthesis could be harmonic, expanded or contracted according to the value of frequency exponent parameter; the result will be a sound texture that can change from noisy fragmented sounds, to metallic and tuneless sounds such as bells, finally to harmonic sounds similar to strings or choirs

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bam
https://bam-dorner.de
Free 50 GB Cloud
Pass if needed: bam4LoFo
---
bam
https://bam-dorner.de
Free 50 GB Cloud
Pass if needed: bam4LoFo