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Riviera: Hyper-Room Reverb

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Riviera is a hybrid algorithmic-convolution reverb plugin for modeling specular acoustic reflections in N-dimensional orthotopes. e.g. string, plate, room, tesseract, and up (vooms or volume+room for short). Normally, direct computation in these spaces is expensive but some clever maths (see tutorial) reduced the asymptotic costs to the point of practical use (e.g. a Reverb plugin). Parameterizing these spaces and then combining them with some fast time-varying frequency decay resulted in some interesting sounding impulse responses (IRs).

Features: 
  • Low-latency, low CPU usage convolution
  • Multi-threading support for computing IRs in the background
  • Fine-grain controls for parameterizing each voom’s number of dimensions, size, offset from sound-source origin, and material reflection dB loss.
  • Time manipulation controls for delay, stretch, and linearity (RT60 ranges from 1 – 20 seconds!)
  • Fast frequency-dependent time-decay functions
  • Pan / stereo / mix (wet/dry) controls
  • Graphical user interface for displaying IR and spectrogram
Specifications:
  • VST2: Windows 7+ 32/64 bit,  Mac OS X 10.7+ universal  build
  • VST3: Windows 7+ 32/64 bit
  • Audio Unit:  Mac OS X 10.7+ universal  build
  • Minimum SSE2 supported processor with improvements if AVX enabled

http://static.kvraudio.com/files/3275/ri...1_2_4d.zip

or

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Update o 1.3

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Features:

- New GUI.
- Added gain, stereo mid-side width, and left/right phase offset controls.
- Smoother transition for mix knob.
- Flush buffers/retriggers when reset within patterns/tracks.
- Fixed possible crash in FL Studio when notify parameter change is on and automation curves are used while adjusting parameters in GUI.

Riviera is a free hybrid algorithmic-convolution reverb plugin for modeling specular acoustic reflections in N-dimensional orthotopes. e.g. string, plate, room, tesseract, and up (vooms or volume+room for short).

https://nuspaceaudio.com/2017/02/07/rivi...al-spaces/

or

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