Music Society

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[Image: bionicsupadelay.png]

This is an improved version of the popular "Bionic Delay" which is in use in many studios since over a decade. The new version was developed in a joint effort with Dub producer Russ D (The Disciples) who proposed to include additional features which are helpful for live Dub mixes.

    Tape delay section:
    - high and low frequency roll-off
    - tape wow and flutter
    - smooth parameter for continuous delay time changes
    - freeze function
    - x2 button, doubles the delay time
    - delay time is syncronized with host tempo
    - set any delay time between tripplet and doted note timing
    - set different delay times in left and right channel
    Stereo section
    - balance control pans the effect left and right
    - stereo width control
    - ping pong delay switch
    - delays drifting from the center to the left or to the right
    - auto panner
    Filter section
    - 12 filter types
    - LFO to modulate cutoff frequency (host synchronized)
    - flexible routing: before or after the delay
    Pitch shift section
    - 5 algorithms
    - can be used also for chorus effect
    - flexible routing: before or after the delay
    Reverb section
    - 2 reverbs A, B with different characters can be mixed
    - flexible routing: before or after the delay
    Each section can be disabled. Using the flexible routing options many different effects chains can be achieved. Examples:
    - Send Reverb into Filter with LFO modulation
    - Pitch shifter inside the delay feedback loop for continuous shifts with each delay repetition
    Signal flow diagram: shows the currently selected routing of the different sections
    Pop-up hints help to understand the function of each control on the user interface. These appear when the mouse rests over a control.
    MIDI learn: Each control can be automated via MIDI controllers.


Seems very good stuff. I wonder how smooth it will react on automation.
However some of those features already are enough to create alive behavior and add some subtle movement instead of straight forward delay.